Faith is a college student in Upstate New York, trying to save an historic fieldstone house from being destroyed. Through magic wielded by a secret historical society, she is pulled back in time to the American Revolution, when the house is newly built. Once in the past, Faith encounters a variety of people living in the region, including people of the Haudenosaunee Confederacy (Iroquois Nation) and British, French, and Scottish colonial settlers. Reaching the "good endings" in the game requires Faith to reflect on the complex history of the region, including the significant cultural differences between the people living there, and the enduring effects of the war.
Thursday, October 14
6:00-7:30 pm
Milne Library 102A (by Argo Tea)
Leap of Faith is an otome visual novel video game created by Karen Stewart (Communication and Media) and SUNY Oneonta Gamer Lab Students. Come play the game and learn about this applied learning project. Brendan Aucoin (Milne Library) will also be sharing information about a new game studies research guide and the video game learning materials he is curating for the library. Opening remarks begin at 6:30 pm.
October 14 – November 14
Open during library hours
Milne Library 102A (by Argo Tea)
Leap of Faith is an otome visual novel video game created by Karen Stewart (Communication and Media) and SUNY Oneonta Gamer Lab Students. Starting October 14, the game will be on display and ready for you to play at Milne Library whenever the library is open. While there, check out the new game studies research guide and other learning materials curated by Brendan Aucoin (Milne Library).